#pragma once
#include "StaticObject.h"
#include "../SGD Wrappers/SGD_GraphicsManager.h"

class EmergencyLights: public StaticObject
{
public:
	EmergencyLights();
	~EmergencyLights();

	void Update(float dt);
	void Render();

private:
	float	m_fTimer;
	int		m_nCell;
	bool	m_bForward;

	SGD::GraphicsManager* pgraphics;
};